The Labyrinth is a randomly generated dungeon filled with traps, puzzles and monsters. Completing the Labyrinth for the first time unlocks a character’s Ascendancy class and points for the powerful Ascendancy skill tree. It also offers equipment enchantments, several unique items, and competitive leaderboards.
Monster Level: 33
The first Labyrinth requires six trials: one in Act 1, two in Act 2, and three in Act 3. While the layout changes every day, some things are constant. The first room is always a Forgotten Reliquary and there is only one path through it to the first Izaro fight. The second room can lead directly to Izaro, but there is an optional room too. The path to the final fight always has two rooms. The final fight takes place with no traps and there is a limited number of mechanics.
Monster Level: 55
The second Labyrinth requires three trials, one in Act 6 and two in Act 7, a minimum level of 40, as well as the completion of the first Labyrinth. Like the first Labyrinth, the first room is a Forgotten Reliquary and provides a straight shot to Izaro. The next two fights require two rooms each. Labyrinth traps appear with the final fight, with more and stronger mechanics than the first Labyrinth.
Completing the Cruel Labyrinth gives 2 Ascendancy Points and the chance to add an implicit modifier to gloves or boots. The modifier to gloves has higher values than those in the first Labyrinth.
Monster Level: 68
The third Labyrinth requires three trials, one each in acts 8, 9, and 10; a minimum level of 50; as well as the completion of the Cruel Labyrinth. Each fight with Izaro requires the player to cross at least two rooms to fight, but the room before the first Izaro fight is always a Forgotten Reliquary. All mechanics can be seen in the Izaro fights, many with stronger effects.
Monster Level: 75
The final Labyrinth requires six trials, found through the map device, a minimum level of 60, as well as completion of the Merciless Labyrinth. Each run costs 1 Offering to the Goddess. The layout requirements are the same as the Merciless Labyrinth. All mechanics are at full strength for the Izaro fights.
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In Path of Exile, if you are a new players, you may don't see the difference in builds. What make a build expensive or cheap? What separates a noob friendly build from a high end meta build? What sorts of specific things make high end builds prohibitive to new players?